The Deck of the Numinon
With a turn of the cards, a Stone Giant breaks loose from the Granite Mountains, leaving a path of destruction through the Regency of the Stands. The fabled guard towers of Safrasco are destroyed by a sorcerous griffin, the threat of war rising in its wake. Captain Ferriman turns to a blind herb trader named Cerra Meadows in the hopes she can help him navigate the sorcerous paths that threaten the peace of the Empire.
The Cards are drawn, the cast put into play. The Deck is ruled by the majics that created it. Events take on a life of their own, reliant on the strengths and motivations of the players whose avatars are determined by the draw. The Queen of Quills represents qualities that Cerra must embrace in order to discover the identity of the Seer and locate the Cards before her world runs out of Time.